![]() Moons of Madness is not technically an open-world game. However, Moons of Madness creates its own spot on the list because it is set in the Lovecraftian horror genre which itself is pretty scary and when combined with the classic horror setting of choice for many, Mars, we get the ultimate spooky setting packaged into a single game. ![]() Mars is one of the most used locations for many horror games and some of my favorite horror games are set on Mars as well with Doom topping the charts. Like most of my reviews, I will not really dig deep into the story of Moons of Madness for this review because you have to experience the horror yourself. Since you are just a technician, your main tasks are to maintain the working equipment around the facility and you are pretty much unknown about the senior management of the facility or what is the real purpose behind the current facility however they quickly change from maintenance to survival as you start seeing things which are one jumpscare away from taking away your sanity. Shane is stationed as a technician on Invictus which is a state of the art Mars research outpost. Moons of Madness is set on planet Mars where you step in the shoes of Shane Newehart. This all combines to deliver one of the most solid horror experiences that we’ve had in a long time. Moons of Madness is a brilliant cosmic horror title that combines exploration and puzzle-solving along with Lovecraftian horror mechanics mixed into the play. Since the console releases are planned for next year, our review of Moons of Madness is for the Steam version of the title. ![]() It has been developed by RockPocket Games and published by Funcom. Arriving just in time is Moons of Madness which takes a bold new direction of horror. All I ever had to do when an enemy showed up was make a bee-line to the nearest door, which very quickly deflated their ability to intimidate me.Halloween is right around the corner which means that we are getting more and more horror games as the night of spooks approaches near. The only problem is that these portions aren’t very scary. Like many other modern horror games, Moons of Madness deprives you of weapons or other means of defending yourself to maximize the feeling of helplessness and fear when something spooky shows up. Enemy encounters are, frankly, disappointing. The best of these are tied to a limited air supply mechanic where you need to refill your air tank to stay alive, and even though I never had a situation where the air supply ran dangerously low, the resupply animation is the most satisfying to look at in all of Moons of Madness thanks to its smoothness and how it sometimes changes depending on your current air level. You can pick up mugs and fill them with coffee from the coffee machine, or reset your wristwatch with a pen, and other stuff that shows off the developers’ attention to detail. There are also several instances of showy interactivity. ![]() There are some other time-wasters like how you need to follow procedure and close space doors in the proper order, lest you suffocate, but there’s nothing interesting about this so it just becomes a simulation of a chore. Environmental puzzles often boil down to finding an item and putting into the correct slot, or rotating a machine until it’s in the proper position. “In fact, there’s a lot of that padding happening in Moons of Madness, and it goes beyond just the scanning of stuff.
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